Conglomerate 451 instal the new12/21/2023 Only someone’s also dropped a milkshake or something, because I like my metaphors to be unwieldy and unnecessarily detailed. Steve Hogarty called it ‘endless cold, wet concrete’ in his premature evaluation, and I’d tend to agree. It’s cyberpunk as a borrowed aesthetic, rather than as a setting. Neither does it work as commentary, unless you consider the observation that energy drinks exist, and are advertised, to be biting social satire. There’s some fun writing, delivered via satirical news broadcasts and random events, but they’re all too disconnected from everything else to make the game as a whole work as a dark comedy. As an RPG, however, it doesn’t do enough with its setting to maintain any real sense of tension or intrigue. There’s a huge amount of attention given to customisation and combat. It sits somewhere between the Ultima Underworld homage of Legend of Grimrock, the debuff-firing turn based combat of Darkest Dungeon, and the base and squad management of Alien Defence Squad Trouser And Hairdo Customisation Adventure 2012, which I believe you proles call XCOM.Īs a set of systems, Conglomerate 451 does some nifty things. Cyberpunk, eh? Cyberpunk indeed, says Conglomerate 451. Eyes glued to the screen as you watch a text crawl tell the terrifying story of corporate goons going around with big buckets of glue and sticking everyone’s eyes to screens.forever. Corporations did this.”Īnd that’s you, sucked into a charybdis-level whirlpool of immersion. “This isn’t very interesting.” And then the screen goes all crackly or whatever, and a disembodied voice materialises and says: “The year is 2483, and all humans do is click on menus. “Hmmm, I’ve been clicking on this menu for a while,” You think. My latest big brain critic realisation is that dystopian sci-fi settings are a clever way to make basic (and possibly tedious) elements of interacting with your game, suddenly thematic.
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